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Work out how much your GTA Online businesses earn in a session

Updated: 13.11.2026 Author: Alex Rayne
Office with stacks of counterfeit cash and an accountant at a computer in GTA Online

A GTA Online business calculator for the Acid Lab, Bunker, Nightclub, the five MC businesses, Agency and Salvage Yard. Time to fill, full stock value, profit after supplies and money per hour, with upgrades, weekly bonuses and solo selling taken into account.

Contents
  1. How the calculator works
  2. Figures the calculator uses
  3. Guides for each business
  4. Business income FAQ

How the calculator works

The calculator only uses figures that match in at least two independent sources: GTA Wiki (gta.fandom.com), GTA Boss, GTA Intel and GTA Boom. Rockstar does not publish business payout tables, so every number comes from wikis and guides. Checked on November 6, 2026, after Title Update 1.73 (July 14, 2026), which did not change business payouts.

  • Time to fill is how much real time in a session it takes to fill the stock from zero. Production only runs while you are in GTA Online.
  • Full stock is the sale value of all product. For the Nightclub, Tony's cut is already deducted: 10%, capped at $100,000.
  • Profit after supplies is full stock minus supplies you buy. If you steal supplies there is no cost, but supply missions take time the calculator does not count.
  • $/hour (calculated) is profit divided by time to fill. It is our own calculation, not a figure from the sources: hourly income in guides differs several times over.
  • Safes at the Nightclub, Agency and Salvage Yard fill once per in-game day, every 48 real minutes. The calculator converts that to dollars per hour.
  • The weekly bonus (2X or 3X) multiplies the payout, not the supply cost. Only turn it on when Rockstar has announced a bonus for that business.
  • Far sale: the Bunker pays +50% for selling in Los Santos, and MC businesses pay +50% for selling in the county where the business is not located.
  • Solo or crew does not change the amount, but it changes how many parts you sell in: solo, a mission only spawns one vehicle for a small load.

Not included: time spent selling and on supply runs, daily business fees, the High Demand bonus for players in a public session, and one-off awards. If you sell less often than the stock fills, your real income will be lower. Our other calculators, the countdown and checklists are on the GTA Top tools page.

Figures the calculator uses

BusinessWhat goes into the calculationSources
Acid Lab160 units. No upgrade: $237,600 in 6 h; with Equipment: $335,200 in 4 h. Product name +5%: $249,440 / $351,840. Supplies for a full stock: $192,000 / $96,000. Always sold on one bikeGTA Wiki, GTA Boom, GTA Boss
Bunker100 units. No upgrades: 1 unit per 10 min, $5,000 in Blaine County / $7,500 in Los Santos. With Equipment and Staff: 1 unit per 7 min, $7,000 / $10,500. Supplies with both upgrades: $375,000 for a full stock. Solo: about 25 units per saleGTA Wiki, GTA Boss, GTA Intel
NightclubCrate price and rate with Equipment (twice as slow without it): South American Imports $27,000 / 2 h, Pharmaceutical Research $11,475 / 1 h, Cash Creation $4,725 / 30 min, Cargo and Shipments $10,000 / 1 h 10 min, Sporting Goods $5,000 / 40 min, Organic Produce $2,025 / 20 min, Printing & Copying $1,350 / 15 min. Warehouse: 1 or 5 floors. Tony's cut 10% (up to $100,000). Safe: $50,000 per in-game day at 95-100% popularity, capacity $250,000GTA Wiki, GTA Boss, GTA Intel
Cocaine Lockup10 units. Price and rate: $27,000 / 50 min with no upgrades, $31,000 / 40 min with Equipment, $35,000 / 30 min with Equipment and Staff (near sale; far sale +50%). Supplies for a full stock: $187,500 with Equipment, about $375,000 without. Solo: up to 3 units per saleGTA Wiki, GTA Boss
Meth Lab20 units: $11,475 / 30 min → $13,175 / 24 min → $14,875 / 18 min. Supplies: $187,500 / about $375,000. Solo: up to 5 unitsGTA Wiki, GTA Boss
Counterfeit Cash40 units: $4,725 / 12 min → $5,425 / 10 min → $6,125 / 8 min. Supplies: $150,000 / about $300,000. Solo: up to 10 unitsGTA Wiki, GTA Boss
Weed Farm80 units: $2,025 / 6 min → $2,325 / 5 min → $2,625 / 4 min. Supplies: $120,000 / about $240,000. Solo: up to 20 unitsGTA Wiki, GTA Boss
Document Forgery60 units: $1,350 / 5 min → $1,550 / 4 min → $1,750 / 3 min. Supplies: $90,000 / about $180,000. Solo: up to 15 unitsGTA Wiki, GTA Boss
AgencySafe: $250 a day after the first contracts, then +$500 for every 5 Security Contracts, up to $20,000 per in-game day after 201 contracts. Capacity $250,000GTA Wiki, GTA Boom, GTA Boss
Salvage YardSafe: up to $24,000 per in-game day with Staff at peak reputation (about 4 tows in a row), $20,000 without Staff. Capacity $250,000 with the Wall Safe, about $100,000 without. Robbery car: about $240,000-410,000 depending on tier (we use the low end), salvaging pays 80%, bonus challenges up to $50,000 per robberyGTA Wiki, GTA Boss, GTA Intel, GTA Boom

Where sources disagree: Equipment-only figures for MC businesses only appear on GTA Wiki, and the claim that MC supplies cost twice as much without Equipment comes from GTA Boss. The $20,000 a day in the Salvage Yard safe without Staff also has a single source. There are no figures anywhere for Staff-only MC businesses or for a Bunker with one upgrade, so the calculator does not compute them. Sources give different supply costs for a Bunker with no upgrades, so that amount is left out too. We do not use hourly figures from guides: GTA Boss gives both $105,000 and $67,500 an hour for the Cocaine Lockup on the same page. Older guides show lower MC product prices, because Rockstar raised them by 25-35% in 2022.

Workers in hard hats at machines and computers inside a bunker in GTA Online
Photo: Rockstar Games

Guides for each business

  • Acid Lab: how to unlock it, the Equipment Upgrade and selling on one bike.
  • Agency: Security Contracts, Payphone Hits, the Dr. Dre contract and the safe.
  • Nightclub: technicians, popularity and a safe that earns up to $50,000 per in-game day.
  • Bunker: upgrades, selling in Los Santos or Blaine County, and solo sales.
  • Salvage Yard: car robberies, the tow truck and the safe.
  • Best solo businesses: what to buy first if you play without a crew.
  • All GTA Online businesses: prices, updates and what each one does.

Business income FAQ

What is the most profitable GTA Online business per hour?

By our calculation with both upgrades and bought supplies: the Cocaine Lockup with a far sale makes about $67,500 an hour ($337,500 in 5 h), the Acid Lab with Equipment $59,800, and the Bunker selling in Los Santos about $57,900. Next come the Meth Lab, Counterfeit Cash, Weed Farm and Document Forgery. Running several businesses pays most, because they produce at the same time.

Should I buy or steal supplies?

Without upgrades, buying almost never pays: the Document Forgery, Meth Lab and Counterfeit Cash lose money, the Weed Farm roughly breaks even, and buying for the Bunker does not pay either. Once you have Equipment, buying pays off: a Bunker with both upgrades sells for $1,050,000 in Los Santos on $375,000 of supplies. Stealing is free but takes time.

Can I sell all my stock solo?

The Acid Lab, yes: it is always one bike. The Nightclub also sells with one vehicle, but from 90 crates you need the Mule Custom and from 180 the Pounder Custom. Sell the Bunker solo in loads of about 25 units, and MC businesses up to 1.25 bars of stock: Cocaine Lockup up to 3 units, Meth Lab up to 5, Counterfeit Cash up to 10, Document Forgery up to 15, Weed Farm up to 20.

How do I account for a 2X or 3X weekly bonus?

Pick the multiplier on the card of the business that has the bonus. It multiplies the sale or safe payout, not the supply cost. Rockstar announces bonuses in its weekly Newswire posts; for example, from May 7 to 13, 2026 the Nightclub had double daily income.

Why do I get a different amount in the game?

The calculator does not include the High Demand bonus for players in a public session, product lost during a sale, raids, daily business fees or delivery time. Also, if you sell less often than the stock fills, the business sits idle. Older guides written before 2022 show lower MC product prices.

Sources

  • Official: Rockstar Games, Rockstar Newswire, Rockstar Support, Take-Two Interactive
  • Databases and guides: GTABase, GTA Wiki, GTA BOOM, PowerPyx
  • Press: GamesRadar, PC Gamer, IGN, VGC, Game Informer

Every fact is checked against official sources or at least two independent ones; player-sourced data is labelled in the text. Images are official Rockstar Games material. GTA Top is not affiliated with Rockstar Games or Take-Two Interactive.

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