All 57 story missions of the first Red Dead Redemption in order and by part: New Austin, Mexico (Nuevo Paraíso), West Elizabeth and Beecher's Hope ranch. Who gives each mission, what each part unlocks, what to do after John dies, and all 19 strangers with their requirements.
Contents
- How many missions Red Dead Redemption has and how they are split
- Part 1: New Austin (missions 1-25)
- Part 2: Mexico, Nuevo Paraíso (missions 26-41)
- Part 3: West Elizabeth (missions 42-48)
- Part 4: Beecher's Hope ranch (missions 49-57)
- What to do after John dies
- Strangers: all 19 and when they unlock
- Red Dead Redemption missions FAQ
How many missions Red Dead Redemption has and how they are split
John Marston works for federal agents who hold his family, hunting down his old gang. Each part brings a new territory and a new target: Bill Williamson in New Austin, then Mexico, where John chases Bill and Javier Escuella, then Dutch in West Elizabeth. The final missions are quiet ranch life that ends in tragedy.
Red Dead Wiki and alteredgamer both arrive at 57, but count differently. The wiki includes the opening mission "Exodus in America" and treats "Remember My Family" as a stranger. Alteredgamer leaves out "Exodus" and adds "Remember My Family" to the ranch. That is why you will see both 25 and 24 missions for New Austin.
| Part | Where | Missions | What the finale unlocks |
|---|---|---|---|
| 1. New Austin | Armadillo, MacFarlane's Ranch, Fort Mercer | 25 | Mexico: John rafts into Nuevo Paraíso with Irish |
| 2. Mexico | Nuevo Paraíso: Chuparosa, Escalera, El Presidio | 16 | West Elizabeth and Blackwater; 4 more strangers |
| 3. West Elizabeth | Blackwater, Tall Trees, Cochinay | 7 | the return home to the ranch |
| 4. Beecher's Hope | the Marston ranch | 9 | playing as Jack and the stranger "Remember My Family" |
Part 1: New Austin (missions 1-25)
John spends his first days at Bonnie MacFarlane's ranch, then gathers a posse to storm Fort Mercer, where Bill Williamson is holed up. The strands of Marshal Leigh Johnson, swindler Nigel West Dickens, grave robber Seth and the drunk Irish run in parallel and all converge on "The Assault on Fort Mercer". Two missions have hard requirements: "Spare the Rod, Spoil the Bandit" waits for "Old Swindler Blues", and "Exhuming and Other Fine Hobbies" opens after "Wild Horses, Tamed Passions".
| # | Mission | Given by |
|---|---|---|
| 1 | Exodus in America | John Marston |
| 2 | New Friends, Old Problems | Bonnie MacFarlane |
| 3 | Obstacles in Our Path | Bonnie MacFarlane |
| 4 | Political Realities in Armadillo | Leigh Johnson |
| 5 | This is Armadillo, USA | Bonnie MacFarlane |
| 6 | Justice in Pike's Basin | Leigh Johnson |
| 7 | Old Swindler Blues | Nigel West Dickens |
| 8 | Women and Cattle | Bonnie MacFarlane |
| 9 | Spare the Rod, Spoil the Bandit | Leigh Johnson |
| 10 | You Shall Not Give False Testimony, Except for Profit | Nigel West Dickens |
| 11 | Wild Horses, Tamed Passions | Bonnie MacFarlane |
| 12 | Exhuming and Other Fine Hobbies | Seth Briars |
| 13 | A Gentle Drive with Friends | Seth Briars |
| 14 | Liars, Cheats and Other Proud Americans | Nigel West Dickens |
| 15 | A Frenchman, a Welshman and an Irishman | Irish |
| 16 | A Tempest Looms | Bonnie MacFarlane |
| 17 | Let the Dead Bury Their Dead | Seth Briars |
| 18 | Can a Swindler Change His Spots? | Nigel West Dickens |
| 19 | Man is Born Unto Trouble | Irish |
| 20 | The Burning | Bonnie MacFarlane |
| 21 | Hanging Bonnie MacFarlane | Leigh Johnson |
| 22 | The Sport of Kings, and Liars | Nigel West Dickens |
| 23 | On Shaky's Ground | Irish |
| 24 | The Assault on Fort Mercer | Leigh Johnson |
| 25 | We Shall Be Together in Paradise | Irish |
Part 2: Mexico, Nuevo Paraíso (missions 26-41)
In Mexico John plays both sides: he runs errands for Captain Vicente de Santa of Colonel Allende's army while helping the rebels of Luisa Fortuna and Abraham Reyes. Meanwhile the aging legend Landon Ricketts shows him around Chuparosa. "Cowards Die Many Times" only opens after "Must a Savior Die?". The part ends with the assault on Allende's villa in "An Appointed Time".
| # | Mission | Given by |
|---|---|---|
| 26 | Civilization, at Any Price | Vicente de Santa |
| 27 | The Gunslinger's Tragedy | Landon Ricketts |
| 28 | Landon Ricketts Rides Again | Landon Ricketts |
| 29 | The Demon Drink | Vicente de Santa |
| 30 | My Sister's Keeper | Luisa Fortuna |
| 31 | Lucky in Love | Landon Ricketts |
| 32 | Empty Promises | Vicente de Santa |
| 33 | Must a Savior Die? | Luisa Fortuna |
| 34 | The Mexican Wagon Train | Landon Ricketts |
| 35 | Mexican Caesar | Vicente de Santa |
| 36 | Cowards Die Many Times | Vicente de Santa |
| 37 | Father Abraham | Luisa Fortuna |
| 38 | The Great Mexican Train Robbery | Abraham Reyes |
| 39 | Captain De Santa's Downfall | Luisa Fortuna |
| 40 | The Gates of El Presidio | Abraham Reyes |
| 41 | An Appointed Time | Abraham Reyes |
Part 3: West Elizabeth (missions 42-48)
Back north, John arrives in Blackwater. There are two strands: agent Edgar Ross and professor Harold MacDougal. The finale, "And The Truth Will Set You Free", is the army assault on Dutch's hideout in the Cochinay mountains.
| # | Mission | Given by |
|---|---|---|
| 42 | Bear One Another's Burdens | Edgar Ross |
| 43 | At Home with Dutch | Harold MacDougal |
| 44 | Great Men are Not Always Wise | Edgar Ross |
| 45 | For Purely Scientific Purposes | Harold MacDougal |
| 46 | The Prodigal Son Returns (To Yale) | Harold MacDougal |
| 47 | And You Will Know The Truth | Edgar Ross |
| 48 | And The Truth Will Set You Free | Edgar Ross |
Part 4: Beecher's Hope ranch (missions 49-57)
The calmest part: John herds cattle, teaches his son Jack to hunt and rebuilds things with Abigail. Missions come from Abigail, Jack and Uncle. This part ends the story, so take your time with the last mission if you want to keep playing as John.
| # | Mission | Given by |
|---|---|---|
| 49 | The Outlaw's Return | Abigail Marston |
| 50 | John Marston and Son | Jack Marston |
| 51 | By Sweat and Toil | Uncle |
| 52 | Wolves, Dogs and Sons | Jack Marston |
| 53 | Pestilence | Abigail Marston |
| 54 | A Continual Feast | Uncle |
| 55 | Spare the Love, Spoil the Child | Jack Marston |
| 56 | Old Friends, New Problems | Abigail Marston |
| 57 | The Last Enemy That Shall Be Destroyed | Jack Marston |
What to do after John dies
Spoiler. After "The Last Enemy That Shall Be Destroyed" the game switches to Jack Marston. There are no more story missions, but the world stays open.
- Remember My Family. The game's last stranger: a marker appears in Blackwater and Jack sets out to find retired agent Edgar Ross, via Lake Don Julio and the San Luis River. It ends in a duel.
- Unfinished strangers. Jack can finish most stranger tasks. The exception is "I Know You": all three parts must be done before the story ends.
- The rest of 100%. Challenges, hideouts, gangs and outfits can all be done as Jack. There is also a separate campaign, Undead Nightmare. The full 151-item checklist is in our Red Dead Redemption 100% guide.
Strangers: all 19 and when they unlock
Strangers are marked on the map with a question mark and give side stories, often in several parts. Story requirements follow the gamepressure guide; regions follow Red Dead Wiki.
| Mission | Region | Unlocks after |
|---|---|---|
| Flowers for a Lady | New Austin | New Friends, Old Problems |
| Let No Man Put Asunder | New Austin | Obstacles in Our Path |
| Jenny's Faith | New Austin | This is Armadillo, USA |
| California | New Austin | Women and Cattle |
| Water and Honesty | New Austin | Political Realities in Armadillo |
| American Appetites | New Austin | Political Realities in Armadillo |
| Funny Man | New Austin | Exhuming and Other Fine Hobbies |
| Who Are You to Judge? | New Austin | Liars, Cheats and Other Proud Americans |
| Lights, Camera, Action | New Austin | The Sport of Kings, and Liars and An Appointed Time |
| I Know You | New Austin | A Tempest Looms |
| Deadalus and Son | Nuevo Paraíso | We Shall Be Together in Paradise |
| Eva in Peril | Nuevo Paraíso | Lucky in Love |
| Poppycock | Nuevo Paraíso | Civilization, at Any Price |
| Love is the Opiate | Nuevo Paraíso | Empty Promises and Poppycock |
| Aztec Gold | Nuevo Paraíso | Must a Savior Die? |
| American Lobbyist | West Elizabeth | An Appointed Time |
| The Wronged Woman | West Elizabeth | An Appointed Time |
| The Prohibitionist | West Elizabeth | An Appointed Time and The Wronged Woman |
| Remember My Family | West Elizabeth | The Last Enemy That Shall Be Destroyed |
"I Know You" is a series of meetings with the mysterious Strange Man, and the third part takes place near Beecher's Hope. It is not needed for 100%, but it is one of the strangest stories in the game; he also left traces in the RDR2 secrets.
Red Dead Redemption missions FAQ
How many missions are in Red Dead Redemption?
57 story missions and 19 strangers. Undead Nightmare adds another 8 story and 6 side missions.
What is the last mission in Red Dead Redemption?
The last story mission is "The Last Enemy That Shall Be Destroyed" at Beecher's Hope. After it the stranger "Remember My Family" remains, played as Jack.
When does Mexico unlock in Red Dead Redemption?
After mission 25, "We Shall Be Together in Paradise", when Irish rafts John across the San Luis River. It requires finishing "The Assault on Fort Mercer".
Can you keep playing after John dies?
Yes. The game continues as Jack: you can finish strangers (except "I Know You"), challenges and everything else for 100%.
Can you skip stranger missions?
Yes, the story does not require them. But 100% needs 18 of the 19, and "I Know You" closes when John's story ends.
Sources
- Official: Rockstar Games, Rockstar Newswire, Rockstar Support, Take-Two Interactive
- Databases and guides: Red Dead Wiki, RDR2.org, GTABase, PowerPyx
- Press: GamesRadar, PC Gamer, IGN, VGC, Game Informer
Every fact is checked against official sources or at least two independent ones; player-sourced data is labelled in the text. Images are official Rockstar Games material. GTA Top is not affiliated with Rockstar Games or Take-Two Interactive.