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GTA Online original heists from 2015: how to finish the first five heists and what they pay

Updated: 13.11.2026 Author: Alex Rayne
Racer in a suit next to a tuned sports car at the LS Car Meet in GTA Online

The original GTA Online heists in 2026: Rank 12 and an apartment, crew size, setups and finales of Lester's five heists, Normal and Hard payouts, Elite, Criminal Mastermind and whether they are worth it.

In short
  • The five original heists launched on March 10, 2015 with the Heists Update; the leader needs Rank 12 and a high-end apartment (from GTA$200,000).
  • They unlock strictly in order: The Fleeca Job for two players, then The Prison Break, The Humane Labs Raid, Series A Funding and The Pacific Standard Job for four.
  • On Normal the finale pays the crew from 201,250 (Fleeca) to GTA$1,500,000 (Pacific Standard); Hard pays 25% more, the first run of the week 1.5x more.
  • The July 2026 cuts left the originals alone; the last boost came in 2022: +75%, +50% for Pacific Standard.
  • One-time awards for the whole chain add up to $12M: All in Order and Loyalty at $1M each, Criminal Mastermind at $10M.
Contents
  1. What you need to start
  2. The five heists: clients, setups and finales
  3. Normal and Hard payouts after update 1.73
  4. How much the leader keeps
  5. Elite Challenge for each heist
  6. All in Order, Loyalty and Criminal Mastermind
  7. Are the original heists worth it in 2026?
  8. FAQ about the GTA Online original heists

What you need to start

Data as of November 2026, after update 1.73.

The Heist Leader must be Rank 12 or higher and own a high-end apartment with a planning room; the cheapest cost GTA$200,000. Once you qualify, Lester calls and the first heist appears on the board in the apartment. Crew members don't need to buy anything: they join on the leader's invite.

The leader pays the setup fee: 11,500 for The Fleeca Job and 25,000 for each of the others (since The Criminal Enterprises update in 2022). Setups give the leader RP only; the cash for each setup goes to the crew. The leader earns only from the finale.

Crew size is fixed: exactly two for The Fleeca Job and exactly four for the rest. You can't launch with fewer players. Each heist unlocks after the previous finale, so a leader can't jump straight to Pacific Standard.

The five heists: clients, setups and finales

HeistClientPlayersSetupsFinale
The Fleeca JobLester2Scope Out, Kurumarob a Fleeca bank branch: one player drives, the other drills the vault
The Prison BreakAgent 14*4Plane, Bus, Station, Wet Workbreak out Professor Maxim Rashkovsky: the "officer" and the "prisoner" go inside, Demolition intercepts the bus, the Pilot picks up the target in the Velum
The Humane Labs RaidAgent 144Key Codes, Insurgents, EMP, Valkyrie, Deliver EMPthe Valkyrie pilot and gunner cover two players who break into Humane Labs
Series A FundingTrevor Philips4Coke, Trash Truck, Bikers, Weed, Steal Methdefend Trevor's warehouse and drive two Mule trucks to El Gordo Lighthouse
The Pacific Standard JobLester4Vans, Signal, Hack, Convoy, BikesPacific Standard bank: crowd control, hack, thermal charges on the vault, escape on Lectro bikes and a Dinghy

* GTA Wiki lists Agent 14 as the Prison Break client, GTABase lists Lester. Setups and roles per GTABase, GTA Wiki and GTA Boss.

After The Fleeca Job the Karin Kuruma (Armored) drops to a trade price of 525,000 instead of GTA$698,250 (GTABase, GTA Boss).

Normal and Hard payouts after update 1.73

Amounts in GTA$ for the whole crew before cuts, per GTABase and GTA Boss (they match except where marked):

HeistEasyNormalHardFirst of the week, NormalFirst of the week, Hard
The Fleeca Job100,625201,250250,250*301,875377,344
The Prison Break350,000700,000875,0001,050,0001,312,500
The Humane Labs Raid472,500945,0001,181,2501,417,5001,771,875
Series A Funding353,500707,000883,7501,060,5001,325,625
The Pacific Standard Job750,0001,500,0001,875,0002,250,0002,812,500**

* GTA Boss lists 251,563 for Fleeca on Hard, exactly +25% over Normal; GTABase and GTA Wiki say 250,250. ** Per GTA Boss; GTABase shows 2,212,500, which doesn't match the 1.5x multiplier.

Where these numbers come from. On July 26, 2022, in The Criminal Enterprises update, the Fleeca, Prison Break, Humane Labs and Series A finales got +75% and Pacific Standard +50%. Before that Normal paid 115,000, 400,000, 540,000, 404,000 and 1,000,000. The setup fee was cut to 25,000 at the same time.

In July 2026, alongside The Kortz Center Heist, Rockstar cut Cayo Perico, Diamond Casino and Doomsday but left the original heists untouched. They were added to the first-run-of-the-week bonus: if the leader hasn't finished that finale since the Thursday reset, the payout is multiplied by 1.5. Hard always pays 25% more than Normal, Easy half as much.

How much the leader keeps

The leader sets the cuts before the finale, but every crew member must get at least 15%. So in The Fleeca Job the leader can take up to 85%, and in the four-player heists up to 55%. The leader's maximum on Normal, before setup costs:

HeistLeader's cutRegular run, GTA$First of the week, GTA$
The Fleeca Job85%171,063256,594
The Prison Break55%385,000577,500
The Humane Labs Raid55%519,750779,625
Series A Funding55%388,850583,275
The Pacific Standard Job55%825,0001,237,500

A crew member on the minimum cut in Pacific Standard gets 225,000 on Normal and 337,500 if it's the leader's first run of the week, plus cash for each of the five setups. A fairer split for a crew you want to keep until Criminal Mastermind is something like 40/20/20/20.

A sports car drifting through Los Santos in GTA Online
Scene from GTA Online. Photo: Rockstar Games

Elite Challenge for each heist

The Elite Challenge is three conditions in the finale. Meet all of them in one run and everyone gets a bonus on top of their cut:

HeistConditions (all in one run)Bonus, GTA$
The Fleeca Jobunder 5:20, vehicle damage under 6%, nobody gets wasted50,000
The Prison BreakRashkovsky takes 1% damage or less, extraction under 4:40, nobody gets wasted100,000
The Humane Labs Raidunder 11:00, vehicle damage under 2%, nobody gets wasted100,000
Series A Fundingunder 6:30, 75 kills, nobody gets wasted100,000
The Pacific Standard Jobunder 10:15, NOOSE not called, nobody gets wasted100,000

Conditions per GTABase and GTA Wiki, amounts also confirmed by GTA Boom. The hardest are Humane Labs (a nearly undamaged Valkyrie) and Prison Break (4:40 for Rashkovsky's extraction).

All in Order, Loyalty and Criminal Mastermind

These awards count the whole chain, from the first Fleeca Job setup to the Pacific Standard finale:

AwardConditionGTA$
All in Orderevery setup and finale of the five heists in order1,000,000
Loyaltyevery setup and finale with the same crew1,000,000
Criminal Mastermindin order, same crew, on Hard, with no deaths at all10,000,000
First Person (Another Perspective)every setup and finale in first person, locked by the leader100,000

Conditions match in GTA Wiki and GTA Boom, and GTABase confirms the Criminal Mastermind amount. The awards are one-time: once per account according to GTA Wiki, once per character according to GTA Boom.

Criminal Mastermind covers the requirements of the other two: complete it and All in Order and Loyalty are done as well, $12M in total. A single death by anyone at any stage resets the attempt, so only go for it with a steady four-player crew that already knows these missions. The Doomsday Heist has its own set of these awards, see the Doomsday guide.

Are the original heists worth it in 2026?

As a one-off project, yes. A GTA$200,000 apartment is the cheapest way into heists, and a crew that clears the chain for the first time on Hard without deaths gets $12M in awards on top of the payouts.

As regular income, only Pacific Standard and only as the first run of the week. Comparison on Normal:

HeistPlayersCrew payout (Normal), GTA$What to buy
Pacific Standard, first of the week42,250,000apartment from 200,000
Pacific Standard, repeat41,500,000apartment from 200,000
Diamond Casino, diamonds2-42,303,000Arcade from 1,235,000
Cayo Perico, Pink Diamond1-4910,000 + secondary lootKosatka for 2,200,000
Kortz Center, first sale of the week1-4≈1.3-2.1Mmansion from 11,500,000 + Art Studio 4,700,000

The main downside of the originals is people and time: Pacific Standard needs exactly four players for five setups and the finale, and the leader earns nothing from setups. Cayo Perico and Kortz Center can be done solo. More: Cayo Perico solo, The Diamond Casino Heist, The Kortz Center Heist. Every heist in one table is on the GTA Online heists page, and whether 2X applies to the originals this week is in the weekly update.

FAQ about the GTA Online original heists

How do I start the first heist in GTA Online?

Reach Rank 12 and buy a high-end apartment with a planning room (from 200,000). After Lester's call, start The Fleeca Job from the planning board; the setup costs 11,500.

How much does The Pacific Standard Job pay?

1,500,000 on Normal and 1,875,000 on Hard for the whole crew. The leader's first run of the week on Normal pays 2,250,000. The leader can keep up to 55%.

Can you do the original heists solo?

No. The Fleeca Job needs exactly two players, the other four exactly four. Cayo Perico and Kortz Center are the solo options.

How do you get $10 million for Criminal Mastermind?

Finish every setup and finale of the five heists in order, with the same crew, on Hard and with no deaths. Together with All in Order and Loyalty that is GTA$12 million.

Can I start with Pacific Standard right away?

As the leader, no: heists unlock in order, and Pacific Standard comes after Series A Funding. As a crew member you can join someone else's Pacific Standard at any time without an apartment.

Were original heist payouts cut in 2026?

No. In July 2026 Cayo Perico, Diamond Casino and Doomsday were cut, while the original heists got a 1.5x bonus for the first run of the week.

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Sources

  • Official: Rockstar Games, Rockstar Newswire, Rockstar Support, Take-Two Interactive
  • Databases and guides: GTABase, GTA Wiki, GTA BOOM, PowerPyx
  • Press: GamesRadar, PC Gamer, IGN, VGC, Game Informer

Every fact is checked against official sources or at least two independent ones; player-sourced data is labelled in the text. Images are official Rockstar Games material. GTA Top is not affiliated with Rockstar Games or Take-Two Interactive.

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