GTA Online MC businesses after update 1.73: Clubhouse, prices and upgrades of all five businesses, full stock value, supplies, net profit, solo selling, raids and what is worth it.
GTA Online MC businesses: how they work
Checked on November 7, 2026, after update 1.73.
MC businesses arrived with the Bikers update (October 2016). First you buy a Clubhouse on Maze Bank Foreclosures, then you buy the businesses themselves on The Open Road laptop inside it. You can own only one of each type.
The loop is the same as in the Bunker: buy or steal supplies, staff produce stock, you sell it in a separate mission. You run the business as MC President, and per GTA Wiki raids only trigger while you are registered as President and the business holds product.
Rockstar does not publish payout tables. The figures below come from GTA Wiki and GTA Boss, which agree on MC numbers. The economy section of the 1.73 patch notes only changed heists; MC businesses are not in it.
Clubhouse: what to buy first
There are 12 Clubhouses priced from 200,000 to 495,000. The address does not affect business income, so take the cheapest:
| Clubhouse | Price, GTA$ |
|---|---|
| Great Chaparral | 200,000 |
| Sandy Shores | 210,000 |
| Grapeseed | 225,000 |
| Paleto Bay (two) | 242,000 / 250,000 |
| City ones (Del Perro, Vespucci, Rancho, La Mesa, Pillbox Hill, Downtown Vinewood, Hawick) | 365,000 - 495,000 |
Extras such as the Custom Bike Shop or Gun Locker do not affect money. The Clubhouse also gives MC Work and Clubhouse Contracts, but the real income comes from the businesses.
Business and upgrade prices
Each type has four locations: two rural (cheaper) and two in the city. Production is identical; only the price and the selling drive differ. Full sets of all five businesses close together exist in Paleto Bay and on Elysian Island.
| Business | Price, GTA$ | Equipment | Staff | Security |
|---|---|---|---|---|
| Document Forgery Office | 650,000 - 1,235,000 | 550,000 | 195,000 | 285,000 |
| Weed Farm | 715,000 - 1,358,500 | 990,000 | 273,000 | 313,500 |
| Counterfeit Cash Factory | 845,000 - 1,605,000 | 880,000 | 273,000 | 456,000 |
| Methamphetamine Lab | 910,000 - 1,729,000 | 1,100,000 | 331,500 | 513,000 |
| Cocaine Lockup | 975,000 - 1,852,500 | 935,000 | 390,000 | 570,000 |
Equipment speeds up production, raises product value and makes supplies stretch roughly twice as far. Staff also speeds things up and raises value. Without these two upgrades, a business running on bought supplies loses money or breaks even, per GTA Boss. Security only lowers the raid chance and does not affect income.
A minimal working Cocaine Lockup: Clubhouse 200,000 + Alamo Sea 975,000 + Equipment 935,000 + Staff 390,000 = 2.5 million.
What a full stock is worth
The price depends on where you deliver. Selling within your own region pays the base price; delivering from the city to the county or the other way round adds 50%.
| Business | Capacity | Unit with both upgrades | Full stock: nearby / far | Time to fill |
|---|---|---|---|---|
| Document Forgery | 60 | 1,750 (every 3 min) | 105,000 / 157,500 | 3 h |
| Weed | 80 | 2,625 (every 4 min) | 210,000 / 315,000 | 5 h 20 min |
| Counterfeit Cash | 40 | 6,125 (every 8 min) | 245,000 / 367,500 | 5 h 20 min |
| Meth | 20 | 14,875 (every 18 min) | 297,500 / 446,250 | 6 h |
| Cocaine | 10 | 35,000 (every 30 min) | 350,000 / 525,000 | 5 h |
Without upgrades, cocaine is worth 27,000 per unit made every 50 minutes, meth 11,475 every 30 minutes (per GTA Wiki). These values already include the MC product value increase that came with the PS5 and Xbox Series X|S versions; older guides show lower numbers.
Supplies and net profit
Supplies cost 75,000 per full bar. With Equipment, a full stock needs:
| Business | Supplies per stock | Net (far sale) | Net per hour* |
|---|---|---|---|
| Cocaine | 187,500 | 337,500 | ≈ 67,500 |
| Meth | 187,500 | 258,750 | ≈ 43,000 |
| Counterfeit Cash | 150,000 | 217,500 | ≈ 41,000 |
| Weed | 120,000 | 195,000 | ≈ 37,000 |
| Document Forgery | 90,000 | 67,500 | ≈ 22,500 |
* GTA Wiki and GTA Boss calculation: both upgrades, bought supplies, far sale. Selling nearby earns much less - documents make only 15,000 per stock. Some guides quote hourly figures several times higher, but they do not add up against this math.
You can also steal supplies for free, but solo one mission brings just one unit (a fifth of a bar), or two with a vehicle. For a solo player, stealing MC supplies is the slow road.
Selling solo
The bigger the stock, the more vehicles the sale spawns. Based on player tests listed by GTA Wiki, you get a single vehicle if you carry no more than:
| Business | One vehicle | Full stock |
|---|---|---|
| Document Forgery | up to 15 units | up to 3+ vehicles |
| Weed | up to 20 | up to 3+ |
| Counterfeit Cash | up to 10 | up to 3+ |
| Meth | ≈ 4-5 | up to 3+ |
| Cocaine | up to 3 | up to 3+ |
- Sources differ on meth: GTA Wiki says 5 units, GTA Boss suggests 4 to be safe.
- The sell timer is up to 30 minutes. Since the Bottom Dollar Bounties update (June 2024), MC sales launched solo get 50% more time.
- A destroyed vehicle means lost product. Abandoning the sale costs part of your stock (per GTA Wiki).
- Sell in a private session so no one interferes. Per GTA Wiki, the Courier Delivery mission with Boxvilles was removed in the Money Fronts update.
A practical solo rhythm for cocaine: sell 3 units far away (≈157,500) every hour and a half. A full stock across 3+ vehicles is risky for one player.
Raids
Per GTA Wiki, an MC business can be raided only while you are registered as MC President, outside an interior, and the business holds at least one bar of product. You get one spare life during the defense; failing can wipe stock and supplies. The Security Upgrade makes raids rarer (both GTA Wiki and GTA Boss say so). The easy way to avoid raids is not to stay registered as MC when you are not working the business.
Which MC businesses are worth it after 1.73
- Cocaine Lockup - the most profitable of the five, with the highest hourly profit among MC businesses.
- Meth Lab and Counterfeit Cash - mid-tier income; buy them after cocaine if you play a lot.
- Weed and Document Forgery - the weakest; buying them with upgrades just for sales does not pay off.
Every MC business has one more use: the Nightclub. Each one feeds its Nightclub technician goods with no supplies and no MC sales: cocaine gives South American Imports, meth Pharmaceutical Research, cash Cash Creation. That is why Meth and Counterfeit Cash are often bought without upgrades just for the club.
Compare businesses in our ranking of the best solo businesses, run your own numbers in the business income calculator. The full property table is on the GTA Online businesses page, discounts are in the weekly update (every MC business has already been 40% off in 2026).
MC businesses FAQ
What is the best MC business in GTA Online?
The Cocaine Lockup: with Equipment and Staff a full stock sells far away for 525,000, which is 337,500 net on bought supplies for 5 hours of production (per GTA Wiki and GTA Boss).
How much does an MC Clubhouse cost?
From 200,000 (Great Chaparral) to 495,000 (Hawick). Business income does not depend on the Clubhouse, so the cheapest one is enough.
Are MC businesses worth it without upgrades?
Not on bought supplies: per GTA Boss, documents, meth and cash lose money and weed breaks even. Without upgrades they are kept to feed the Nightclub.
How much MC product can I sell solo at once?
To get a single vehicle: cocaine up to 3 units, meth about 4-5, cash up to 10, weed up to 20, documents up to 15 (player tests listed by GTA Wiki).
Where is it better to sell MC product?
Far away: delivering from the city to the county or vice versa adds 50% to the price. For a full cocaine stock that is 525,000 instead of 350,000.
Did update 1.73 change MC businesses?
No. The economy section of patch 1.73 covers heists and Cayo Perico only; MC payouts are the same as before July 2026.
Sources
- Official: Rockstar Games, Rockstar Newswire, Rockstar Support, Take-Two Interactive
- Databases and guides: GTABase, GTA Wiki, GTA BOOM, PowerPyx
- Press: GamesRadar, PC Gamer, IGN, VGC, Game Informer
Every fact is checked against official sources or at least two independent ones; player-sourced data is labelled in the text. Images are official Rockstar Games material. GTA Top is not affiliated with Rockstar Games or Take-Two Interactive.



